Archive for October 11th, 2007

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If you put us on radar when we spawn, we quit

October 11, 2007

Can someone explain this to me? This is apparently coming from the same people demanding radar. Apparently they are worried that if they have to spawn in and spend 40 minutes preparing for take-off, showing a blip on radar at their airfield the whole while, the enemy will see that and attack them.

Would it only be the other guy that had radar, hence you couldn’t see him coming? Or is it that what they are trying to solve is the problem that they can’t find the other guy, and as a result the other guy is doing heinous things like bombing factorys and vulching airfields?

It just seems like the same people saying “if we don’t have some way to see the enemy coming we’re gonna quit” are simultaneously saying “but if the enemy sees me coming, I’m gonna quit”. 

All fæcetiousness aside - I am genuinely perplexed by this seeming dichotomy – if people don’t appear on radar with plenty of time for you to vector to and intercept them … then whats the point of the feature? And if they do, erh, you’ll see them coming if they fly towards where you are parked, right?

Footnote: We’ve already made sure you won’t appear on radar before you take off and for some time afterwards. I imagine this will give rise to people quitting because someone was able to attack them without ever appearing on radar. La, la, la.