Hey, Brad, word from one community-borne game to another…

Don’t be fooled.

If we stopped listening to our community intently, even though they’re not convinced we do, we’d cease to exist. So yeah, it’s beyond important for us. We’ve been doing it since day 1. It’s guided our game design all the way. It kept us from flopping at launch.

But, incase you haven’t noticed, our community is not exactly … large.

Big town, big fun

It didn't used to be this way. It used to be that you got into a big town and chased ghosts. Last night in Koeln, though, it was a hoot…