Rickb sent me this link, and it puts its finger on that intangible something that I couldn’t quite express about Vista: There’s too much of it.
I disagree with Joel’s choices for the reduction of shutdown menus, but I think that’s perhaps part of the problem. Log Off is definitely useful in a corporate environment where several individuals use the same PC, where Switch User is less desirable. And I’m torn between shutdown/restart: on today’s PC its far more desirable that a user hit the physical power button than the physical reset button; of course, again, in some environments its better to have a power off menu option – I can see a million secretaries reaching for their coats and leaving the office without sticking around the extra 90s while a well-used machine tries to reset.
Really makes me wish I’d tried harder to sell Ramp/Rick on making our game UI drag & drop based from the get go. The cool thing about that concept is that, because its inherently iconic, your system is its own legend. E.g. on the map, where the legend shows an attack icon doubles as the control for placing one – just drag it.
If you want to reserve a vehicle without spawning immediately, just drag it from the list to the box that shows your current vehicle… If you want to cancel it, drag it back or drag the vehicle you want instead to it. (Of course, spawning without reserving first would still work too).
I can think of dozens of ‘what if’s but they’re all based on how the UI currently works rather than a rethink of the whole model, i.e. its a current obstacle rather than an obstacle in the drag-n-drop model.