The slow spread of kfs code through the hosts continues, in some ways its a bit like glaciation; as the code first advances there seems to be lots of excess with bits of rubble and detritus strewn on the tops of the ice, pieces of old system-bedrock poking thru. When the ice retreats its carved a nice clear path to that bedrock.
So it is starting to seem with scoring. It’s not suddenly an open road to all the bells and whistles Mo envisioned for scoring, there’ll need to be work done on it, the largest obstacle still being the final merge of chat/map – or at the very least a reordering of them and a persistent connection to both even when you spawn.
The challenge: scoring for as many transport activities as possible with a minimum number of rules and restrictions. The cleanest solutions are often the easiest to exploit – like the old 10 minute success rule – but then there is a considerable discussion as to whether or not it matters that people might be able to accumulate rank this way given enough time.
Not that we’re wanting for ideas on the topic but I’d find it interesting to touch base with the view from the other side of the fence where you haven’t had to reign in your ideas/notions in the past from an intimate encounter with the source :)