Granik, Ramp and myself rolled out the toons again last night. Bruce had said he was gonna be on, we’ve reached his level now (I made 34 last night before Ramp and Granik got on). No show. Another week and it’ll all be “you’re too high level for me” :) Course, the mentor ability is so sweet – with the three of us mentoring him he’ll get 12% bonus exp + his vitality.
Bloo tried Play the Fae last night too, the 10 level Echoes of Faydwer expansion free trial. I’m not sure he was impressed. It was, sort of, comically Bloo :) The Fae aren’t fairies, they’re an aproximation of fairies, but bloo is more old-school and was having none of that. I have to admit, it does seem a little odd that they can’t fly.
But I’m willing to allow Sony creative license on their gameverse and lore. Maybe because I’ve spent so many hours in Norrath, EQ Lore is the real thing to me…
Wiki entry: “There are many definitions of what constitutes a fairy, sometimes describing any magical creature, like a goblin or gnome, and at other times to describe a specific type of creature, distinct from such creatures as hobgoblins “
And why they don’t fly is explained in EQ2s lore. EQ/2 lore borrows from all over the place, sometimes very closely other times not. The fae don’t actually “hover”, they don’t beat their wings, a gift from their creator, the Goddess of Growth, Tunare. They’re gliders like flying foxes, and their feet don’t touch the ground and crush the grass underfoot. Or something like that.
There are some kinda “meh” things about the Fae: As I mentioned before, the fact that they don’t hover over water seems kinda weird – but it fits the above lore if you think about it. They’re not floating on a cushion of wing-generated ground-effect. It’s Fae Magic. And in some traditions, running water is supposed to ward against fairies. It appears that for Fae it breaks their hover.
Making Fae not able to swim would have mean’t a major amount of old-world-refitting (bear in mind this is an expansion, not a new game, and the expansion is actually about the world content, not the Fae). Allowing the Fae to swim puts them on an even keel with everyone else for good and bad.
Allowing the Fae to fly would be “over-cool”. I mean, it’d be really “cool”, but how high can a fae fly? And how far does that mean you can see? And whats up there? If all the content is on the ground how many fae would fly instead of going where the stuff is? Or if you added flying fae content, how fun would finding it be? If you invest all the effort to let the fae fly but most of them just float around near the ground anyway, is it still “cool”?
There’s the issue of size. There is Silvani Form, a quest reward spell that lets you turn into the form of a tiny little fairy; Tinkerbell sized. Presumably because of PvP servers and the fact this spell makes you all but invisible, it has crazy restrictions on it :( Most dissapointingly, it doesn’t boost the “glide” skill. Anyway, nobody seems to ever use it. Perhaps it is included solely for the purpose of letting folks like me see that SoE made the right choice in having woold-elf sized Fae, especially in a game to which they are an addition and not a central feature.
I agree with Bloo’s take on the Warlock class he played (I played one to level 17), they aren’t the most exciting solo class. “Root, nuke, nuke, did I win?” is how Bloo put it.
Guessing that the 3 of us will no doubt play some more over the weekend. I’m not gonna have a lot of time to, since I lost a day this week and I’m behind on TOEs.