I’m not above admitting I’m wrong. A little while ago I was defending the position that introducing a system to allow the HCs to change ownership of a town directly after capture would be merely rotating the problem by 90 degrees.
I was re-testing some code, that’s already in the game but disabled, which says that the first ground brigade moved into a newly captured town determines the country of ownership.
The counter argument that came to mind was that the problem is not one of towns merely somehow getting the wrong ownership, but of enemy players causing it to happen – i.e. griefing.
While its true that its possible for an HC officer to “accidentally” move a British brigade into a town that was meant to be French, it won’t be done out of malice which puts it in a totally different category of frustration.
Further more – when we originally accepted the argument that it wasn’t fixing the problem, we didn’t have the announcements and veto system.
The “no GM changes” rule could stand.
If we weren’t working right now on TOEs, yes it would make sense to stop and actually do something about the country/country problem. But by the same measure if the issue was merely one of towns getting the wrong ownership by unfortunate mishap and if we didn’t already have the code written, it would warrant standing back.
But it isn’t, its about a matter of griefing. So I guess I’ll try and see if I can convince the production team.