Brad McQuaid wrote:
WoW is a fantastic game, but Vanguard is designed with additional polish but also additional depth and freedom to experience more from a virtual world.
I thought Vanguard was designed with additional
torture challenges intended to give the player a sense of achievement?
Before I get too into bun-throwing, I really do find it strange to be seeing Brad postulating that Vanguard will draw WoW players. I seem to recall much rhetoric about how Vanguard wasn’t targeting WoW players. Brad might counter that these are simply people who are playing WoW now because they aren’t Vanguard players yet…
But surely the typical WoW player buys into the game precisely because of its lack of depth and its Mac’n’cheese sense of achievement? Surely the Tolkeinesque depth and struggle of Vanguard is what those people aren’t looking for? As selling points, Brad underlines the very things that make WoW players look at Vanguard as interesting?
A lot of people have laid out their vision of Vanguard in the past and there is a folklore surrounding Vanguard that incriminates various Brad statements as alluding to the notion that Vanguard didn’t want WoW’s customers – that those were the people who had pissed in the pool of excellence that was Everquest (before Sony stole and ruined the show).
Brad’s official comments on the matter are usually much tamer making no claim bolder than an intent to recapture the excitement of freshness that came with ones’ first experience of early Everquest.
So I don’t know for certain that Blizzard’s target audience for WoW doesn’t overlap strongly with Vanguard’s. But the broadly held perception is that it doesn’t.
Which begs the question as to why Brad would wantto be capturing WoW customers; customers who surely will want all the very same kinds of accommodations that Everquest eventually succumbed to.