Up until Level 50 EQ2 bathes you in a continual sea of quests. Then you enter the expansion zone and suddenly it becomes a stream. In my previous posts several people chipped in with pointers to content, but again I see a distinct difference between players who were playing around the time of the expansions vs players who arrived afterwards.
When each expansion comes out it creates a lot of lore and material which players absorb into their gameplay. When KoS came out there was a drive towards the new content.
I think one of the best things EQ2 could do for player retention across this boundary is to incorporate some of the patch stuff into in-game lore. Perhaps they could re-incorporate the old “guild master” idea with an NPC who sends you emails every so many levels or weeks with lorized hints to places you might go or quests you might seek out.
But it needs to be a little more than that – rather than just pointing me to the next step, pointing me beyond the next step so that I have a goal; so that I have a sense of where I’m heading to make it feel less like I’m grinding thru mobs to complete the next quest, which I’m completing to get the next level, which I’m getting to reach the next zone, because it doesn’t print “Game Over” when you hit 50 now.
Granik, Toto and Ramp seem to have exhausted their interest, and Killer was only interested while we had a fixed group good to go. I’ve found my new guild to be fairly friendly, although I’ve not had much time to play the last week or so anyway.
But I’m fairly certain that the ‘rat incursion into Norrath is over – ironically because of an all too-familiar wondering of where do we go?