As you’ll have noticed from our Friday Update we are gearing up for an open test without TOEs. While we are making contingency plans for a 1.26 without TOEs, that’s not the plan. I’ve simply had far more of my time taken up by operational work (working on CTHL/lag/etc issues) than we’d budgeted for; some of the work coming out of that is sitting, waiting to be made use of, but its tied to 1.26. And of course, until we get it released, I’m bleeding that steady portion of operational time out of my dev schedule.
Our last spec for this implementation has simplified a lot of systems and solved a lot of the issues that were leaving us unsure about the spec – one of the biggest of those being, as I’ve mentioned before, how to do “support” brigades: the ability to spawn a rifleman at an airfield to defend against cappers. None of the obvious solutions are practical and I promise you that the solution you just thought of is fairly obvious ;) That one too. Give up.
So far 1.26 isn’t laden with good stuff, it has some of Jaeger’s work and some performance smoothing (stutter reduction – in my case, elimination).
I honestly can’t, at this time, say whether I think TOEs will make 1.26 or if production will go for an early 1.26 release with a short development cycle for 1.27 with TOEs as the primary, if not only, feature.