Battleground Europe is 6 today

Battleground Europe, formerly known as WWII Online, reached 6 years online today; as noted by one of our ongoing subscribers, indeed a member of our builders’ program: “Six years ago today I was screaming at my computer and getting ready to return the game for a refund because I couldn’t log on. Hooray!”

WWII Online has definitely come a long, long way since June 6 2001. When I flew out to meet the company Nov 14 2002, it had already changed itself into something bigger and better than the game that shipped.

We’ve added over 600 cities, we’ve added over 50 new vehicle simulations, we replaced 2d “flatland” with rich countryside bedecked in speedtrees, with berms and pits etc…

More than that – gameplay has gone from being a simulation of a person playing a game to a game that uses simulations of WWII vehicles and weapons. From the outright “duh”s: firing a gun is a simple right click instead of something involving your keyboard, mouse, ipod mini and a penis pump; the “groan”s: you’re no-longer presented with a map of Europe and a good-luck wish; and the “zzz”s: we take great pains to deliver you to your untimely death as quickly as possible.

It’s hard to pick any single thing that has changed the game most – although you’ll get no argument from me that there’s plenty of room for polish. But there are so many things to pick from – depot spawning, bouncing grenades, paratroopers, smoke grenades, lean, LMGs, deploy-on-surfaces, resupply, /wtf, destroyable bridges, contact reports and waypoints on the map, mobile spawns instead of spawn-ride-die, visible damage to vehicles… Heck, the readme just going back to 2004 is a veritable piñata of cool stuff (no, that link is not Axis biased; I fully realize the Allies had piñatas first).

The amount of evolution in this game is quite incredible, and even more so when you factor in the game’s birth. I think we have some solid, healthy plans for development into year 7.

If I had a birthday wish for the game … it’d be enough growth or new investment to allow us to address some of our development processes and pipeline and some of the long-standing “unpolish” without sacrificing the nuts and bolts, day to day development we also have to do.

I’ll be braving it with my official identity the next few days (“KFS1”) — see you on the battlefield ;)

6 Comments

Happy Birthday!

Did you guys get some cake?

May your servers be stable and your code be efficient and effective!

/toast

I was contemplating patting myself on the back with a mention of how the game has evolved from fights that lasted until a server crash into multi-month “campaigns” (112 days being the longest), and server crashes are probably less frequent than any other MMO.

Woohoo! 6 years and a new campaign.. Happy Bday lads!

Might be time for me to stop playing Armed Assault so much ..coughcough..

I like how you slip in /wtf or is that .wtf? :)

Congrats. Now give me this and give me that and I want it yesterday!

If I had a birthday wish for the game … it’d be enough growth or new investment to allow us to address some of our development processes and pipeline and some of the long-standing “unpolish” without sacrificing the nuts and bolts, day to day development we also have to do.

How about contacting this guy and let him know the game?

http://www.mailonsunday.co.uk/pages/live/articles/news/news.html?in_article_id=460739&in_page_id=1770

Leave a Reply

Name and email address are required. Your email address will not be published.

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

You may use these HTML tags and attributes:

<a href="" title="" rel=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <pre> <q cite=""> <s> <strike> <strong> 

%d bloggers like this: