Didn’t get nearly as much done today as I’d hoped, my afternoon was taken up with a meeting, and I’ve spent most of today at work and this evening at home chasing what threatened to be a certain, familiar host crash.
Turns out it was definitely a contributor, but now that I’ve seen it, I’m sort of kinda puzzled how the live game isn’t tripping up over it all the time.
if ( list.size() >= 0 )
(The bug is on the first line).
I dug out the TOE#1 code with this fixed and gave it a whirl – no dice, the box rebooted after 9 minutes. However, it got me past today’s obstacle.
I’ve gotten TOE vehicle levels saving now, got Ramp to update the mission posting code to be side rather than country focused, did an audit of the word “branch” and found no major issues, I went through all of the #ifdef DEPRECATED_BY_TOE code segments and whittled the ///TODO:TOEs down to 14 (from 23).
During my testing tonight I ran into another problem which will be priority #1 tomorrow – it seems you can capture facilities right now but not towns. Actually, the chances are very good that it’s actually just the /pwncp command that’s having a problem, but I’ll need to step thru it with ddd tomorrow.
I have to tell you … That crash had me going.
I have to tell you – when that crash looked all too familiar I felt this slow, creeping terror settling onto me. But since I was spared another 3 months of torture, here’s a puppy for you.