I’m going to call it that because the last 25% is largely testing and tweaking. But resupply is reimplemented and with that, most of the major functionality of TOEs. Fallback and Multicrew are partially disabled and need functionality restoring, but it both cases I’d rate that as somewhat minor.
Pretty happy with the resupply subsystem in the end – a single subsystem replaces the 5 variants that existed previously to deal with various reasons for delivering a vehicle – mainly additions and returns.
It also copes with a variable supply rate by using a ticket system – instead of scheduling resupplies for fixed times, they are scheduled in terms of “tickets”. A ticket nominally covers, say, 60 seconds of real time. However, the circumstances of the brigade can dictate the actual rate at which the brigade consumes resupply tickets.
Ugh. Well, dammit. That’s not good. It’s working first time – even my code to dump your brigade’s resupply queue into the chat buffer. All the equipment attrited over the beta got dumped into the queue and drained out again nicely, everything topped up to full. I spawned a mortar man, blew myself up, despawned and 15 minutes later (what I set the resupply time to) it put it back on the list.
Ok – I found something wrong – when vehicles reach 0 present its removing them from the client’s spawn list rather than graying them out – but there you go.