“Cheating French/british in Buzancy. Give us that town NOW! WE ESERVE THE SPAWNABLE AT LEAST! They spied, trust me they did. A rank 5 came out of MSp, and just stood thier looking at map (said the MSP) and then despawned. 5 minutes or so later, an ei takes it out. [German 1.Panzer 2 Kampfgruppe isaristh mission Mouzon mission room last posn. Buzancy N49.25.7 E4.56.41]”
He raises a pretty valid point. I mean, it’s not like mobile spawns ever die under normal battlefield conditions. I feel unclean that I can’t just hand over the town. It’s certainly not as though there was anyone defending the town that might have, say, heard the truck driving up and ran out to find it.
I kinda feel guilty that when this happened, instead of my usual buzzard patrol, I was hovering over Kalmthout for the second night in a row looking for some evidence of alleged cheaters. At least one Axis player informed me, quite directly, that the handful of Axis defenders were going to lose the town at any moment due to all the Allied cheaters.
We at CRS really need to learn to start listening to our players and taking their word at face value, and stop making stuff up to cover for the other guy.
(Red = Axis; to be fair, there’s as many people behind me at Schilde although nearly a dozen are Allied)
I should have taken a screenshot from the peak of the Schilde fight – the town was packed. Its quite remarkable how quick people are to conclude someone is cheating because they didn’t see who killed them, and when a town gets as busy as Schilde was tonight – or last night – the odds of you not seeing who kill you slowly starts to climb.
One guy kept insisting there were invis EI in the vehicle spawn. I kept watching as he spawned in and ran into the vehicle spawn, only to get shot by an EI in – what I would consider – the most obvious place around (I always check there when I’m defending Schilde but, ho hum).