Itsy bitsy coder

So back into the strat portion of the system, but the real “strat” part of it. It always feels a little weird.

The gameplay portion of strat was largely Marty’s work, I believe, and outside the interfaces with certain other people’s cyclic linked lists and such, Marty’s code was always pretty readable. I don’t mean readable the way a half-decent open source project will be, I mean the kind of code you find yourself pointing at and saying “ooh”.