I just wanted you to know that yes, we are looking at post-AWS changes. Doc and I drew up a short-list of changes we want to evaluate starting with easy, runtime data adjustments like upping the RDP delay effect of each % of damage, upping the supply delay effect ratio, putting fighters on EWS, removing the EWS spam or icon or both, and separating the air-raid siren from heavy bomber EWS so we can stop it playing continuously.
The short list is a basis for presenting the arguments to Gophur in an organized fashion and getting a decision on which changes to make for the new campaign. Some require code and some may stack up in a bad way so you might just see the simple, data-centric ones first.
Oh, and included in the list was a mechanism for lightly adjusting the resupply rates according to player populations, a heavily outnumbered (underpop) side at peak population would get supply back around an hour earlier while the overpop side only gets its 15-20 minutes earlier.
Bear in mind: resupply isn’t fixed by time its fixed by intervals. When we talk about adjusting resupply times, we’re actually changing the length of the intervals. That makes supply fully dynamic. If there is a plane with 10 minutes remaining and supply timers increase by 10% and stay that way, the plane will take 11 minutes to get delivered.