Apparently, I’m a douchebag :) But the topic of dying in MMOs has been cropping up the last week or so during our adventures in – funnily enough – Vanguard.
There’s a lot of stuff in Vanguard that, frankly, isn’t nearly as hardcore as you expect. “Rest experience”! When you die, after level 7, you lose experience (but not levels). Your death generates a tombstone with all your non-souldbound items which you must either go and recover (and recover some of your exp in doing so) or you must summon it to a bind stone to recover your items (and none of your exp).
And then you have to get back to your group.
But I find myself running back to a tombstone caused by a bug or a glitch, and thinking “huh?”
It does make you more careful about not dying than other games… I’m told enemas make you feel lighter on your feet and that an hour a day having ice water pumped into your rear can help prevent cancer.
Death penalty is what WWIIOL used to be all about and the heart of the problem with Death Penalty in an MMO lies in the fact that you aren’t playing a single player game.