Got my adapter cable today to plug the 360 into a monitor, took it up-stairs and hooked it into my 24in LCD Widescreen.
Started out trying 1920×1080 (16:9), tried a handful of games/demos I already had installed, things looked great.
So, time to try GTA-IV. This configuration didn’t seem like it was going to do GTA-IV any favors.
First, there was a shed-load of artifacting going on, flickering, aliasing, etc; it could really use anti-aliasing at this resolution. Second, during the “dusk” phase of the day they use this “soft lighting” stipling/dithering effect that is glaringly visible at this resolution and this distance. In the short to middle distance it looks somewhere between frosted glass, “pastel” filters and that “hand-drawn” PhotoShop effect they put on some adverts.
My eyes seemed to adapt after a few minutes – when I sat back a little further from the screen and it switched from evening to night. It looks really freaking awesome at night after a while.
If I switch to the PC for a while and then switch back to the 360’s input again, it goes back to the blury effects. Large surfaces/objects seem to look a bit “mosaicish”, you would think it was bad upsampling, except the fine details are there in the hud/text/map and objects with fine model detail and moving the camera around the details are there in the blockiness. It’s very weird, but after a while the eye adapts and it’s not so bad. Really can’t figure out what the heck that’s about.
Going to give Mass Effect a try and see if it’s just GTA-IV or if it’s something about my configuration.
Gonna drop by Best Buy with Killer tomorrow and look for an LCD TV – somewhere in the 37 to 47in range I reckon.