It can take our Axis players a little while to remember that the tales of invincibility are survivors tales. As a dev, it’s great seeing the positive chat that ensues when either side gets in that groove with their gear and teamplay kicks in – like the Tiger formation last night – with Stugs, IVgs and lots of supply vehicles outside Geel.
In some ways, the Tiger and the R35 share a lot in common… Axis players turn into headless chickens when they come across an R35 being well used – they insist on believing it’s a Char and much further away or that it can’t pose a threat. Likewise, Allied players panic when they encounter a Tiger that isn’t trundling happily across in plain sight with its turret counting daisies.
It also seems like the Axis cause is being helped a little by a new generation of tankers having longer with the upper-tier equipment to start realizing its pros and cons rather than just its cons; e.g. the Stug is an ambush predator, the commander having a range finder. Good Stug: drives further away, deploys his commander and gets a range fix before firing his first shot of no more than 3, repositions so as not to be spotted by the victim or any escorts. Bad Stug: drives into town with his commander out, loses him, fires 18 rounds into the bush he suspects the infantry is hiding in while an ATG pushes up behind him and blows him up.
Team-play on both sides seems to be growing a little, hampered by long-in-the-tooth players serious misjudging populations by basing them on how many people are on channel 37 or teamspeak.oldfarts.hum.bug. Resupply trucks, for instance, seem to be a great center for team-play; we need to prioritize rewards for supply trucks, I think, so that doesn’t die off.