Barracks post noted that guarding flags is a bit of a thankless task – especially bunker duty. In the past we’ve discussed ways of compensating the players who do this stuff, but they’d gotten nixed for primarily one reason which is that we don’t want someone running to a backwater CP and getting points for avoiding the enemy.
Of course, with AOs, it’s a different story. So I coded up a little configurable feature that will allow production to grant people points-over-time for guarding a friendly capture building:
If enabled, it gives a player a point every X minutes for being inside a capture building with a table or a radio in it, it also gives you a point if you are in the building when the table goes away (due to uncontention/ao removal; not due to enemy capturing it).
So, for e.g., if its set to 5 minutes per point and you run into a bunker, wait 10 minutes for the table to come up and then guard for 30 minutes, you’d get 4 points (there was no table the first 20 minutes).
If at the end of the 30 minutes the town got uncontested so the table vanished, you’d get 5 points.
Production have been having some discussion about scoring for pilots to try and shorten the time it takes to get those first few ranks – maybe points for damages on enemy AC and points for RTBing after taking damage, up until a certain rank.