BEGM itself appears as nothing more than a side bar with a bunch of stuff I can’t quite recall how we lived without before this sort of thing was available.
He hasn’t developed this for CRS and hasn’t had anything (except deep gratitude) from CRS for doing this, it’s been his own little labor of love. And for sure, there are numerous others who have developed stand alone apps and website tools that use the WireTap services. BEGM happens to fill a gap in the toolset here at the office, though: most player developed tools focus on features or presentation of information we already have custom access to.
That doesn’t mean we don’t appreciate the rest of you beavering away with WireTap. I see a variety of people accessing the data sets but other than Xiper and Zeta rarely hear from any of you. In a few weeks I’m going to be looking at setting up a WireTap blog to give you a better means of conversing with me and other WireTap users.
I’m really hoping that the instancing work in 1.29 (which allows players to step out of the shared, campaign world, into their own “instance” of the game world) is going to lead to some very cool squad/events/community stuff in the next 12-18 months that will really benefit from some of the early, pioneering WireTap stuff done by folks like Drave and 101st Airborne. I’m sure it won’t hurt that the source code to BEGM is there on SourceForge for all to download (and borrow, copy, modify, etc… ) :)