Archive for October, 2008

The conversion continues…

October 17, 2008 6 comments

A strange trek it’s been: I was an early adopter of the old Microsoft Natural keyboards, they still rank amongst my favorites, I don’t like how they’ve been changed since. When I saw the skimpy little rectangular that came with the iMacs on Gophur or Rickb’s desk, I instantly disliked them based on look alone.

Apple Keyboard

Apple Keyboard

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Further sins

October 17, 2008 3 comments

Having dipped my toes in the scandalous, muddy waters of multiple inheritance (one structure with two parents, which in programming is bad – all the cool structs and classes have just one direct ancestor), today I decided to adventure into the realm of operator new overloading

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Categories: Coding, WWIIOL

Multiple inheritance

October 15, 2008 14 comments

I’m not sure whether or not to be scared. I’ve been bleeding away dev time on the instancing work due to the lack of a standard definition of “The Player” between hosts processes. It was also a fairly large part of what kept me from delivering dynamic missions.

With no basal definition of a player within the system, who’s authoritative for any given item can be a nightmare.

So I had to introduce a new fundamental… class wwii::Player. Read more…

WarHammer: Thanks for the pith.

October 15, 2008 1 comment

I was reading Lum’s recent WarHammer post and my eyes were somehow just sliding over it until three words registered: “Oh, god no” (What do you know, PvE isn’t all that)

I kinda like WarHammer, but that sentiment (at seeing a quest NPC) was the same I took away from my whole experience. Read more…

Categories: Gaming Tags:

SVN: 4 weeks in

October 15, 2008 10 comments

Generally finding the switch from Visual Source Safe to SVN a boon, but there are definitely some areas where it’s weaker than you’d expect. In particular, we’re running into a few simple ball breakers:

Line Endings. Oh. My. God. When we populated the repository, we didn’t even think about this. Get this, using the Microsoft┬áversion control solution it wasn’t an issue. Ha – who’d think the first point for VSS vs Open Source RCS would be a cross-platform issue? (Anyone with coins inserted in their brain meter)

So, none of our files have svn:eol-style native. That’s the fix. But if I svn propset svn:eol-style native */*.cpp */*.h┬áthere’s just one minor itty bitty niggle: it changes every line in every file completely destroying┬áhistory and blame. Read more…

WoW… Is all I can say

October 13, 2008 8 comments

The obvious question might seem to be “How does he do it”, but I’m wondering about those books under his desk…

What he should really work on is getting Track IR tied to synergy so he doesn’t need all those mice.

Categories: Gaming Tags: , ,


October 13, 2008 1 comment

It’s … but it’s also … and overall it’s very.

Ok, let me try again. Hinterland is extracts from UO, EverQuest 1 (early days), Diablo with a pinch of Children of the Nile. (Ok, I didn’t know they made that too, they made Caesar IV too which I also liked).

But it doesn’t quite go all the way. I’ll flirt, charm and woo you, it’ll plan a romantic evening with a steak dinner, a half hour of soft porn, it’ll dim the lights and then it’ll tell you game over. But in the morning, you’ll probably think it was worth it… Especially for the mere $20 asking price!

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