X3TC: A little upgrade goes a long way
I played for a couple of hours last night before the big storm arrived and I upgraded my ship’s weapons: up until now it has really been for show (it seems like the AI pirates will scan your ship and are more inclined to attack a target with no weapons). Now it’s for kicking ass.
I have a bunch of ships running errands for me – mostly ferrying for an ore mine I built. Last night I bought a new hauler and loaded it up with mining gear and sent it off to collect ore from sub-asteroid rocks in various sectors.
But I also have a few smaller ships mapping sectors for me. One is my original “Discoverer” ship, another I found abandoned in a remote sector and the last
Then I called in my scout ship off from the mapping mission I’d sent it on and ordered it to “protect me” and headed off for certain doom in the one Xenon sector I’ve discovered. Along the route, who should appear but my nemesi, this little gang of 3 pirate ships that totally trounced me. Ahhh… But that was before the 25MW shields and boy does this gun make them go boom nice. And that’s before my scout arrived.
With scout ship in town it was rather a lot of fun cruising around the Xenon sector with these huge-ass Xenon “Q” ships following after me. Several of the weapons have a sort of “flak” effect which is perhaps a little unrealistic in a space sim but it makes running away quite a rush :)
If I seemed like an X3TC hater in my previous post – well, I was annoyed with it. There’s definite good gaming goodness underneath, though.