3 things to grow EQ2

  1. Re-treat the User Interface.
  2. Performance.
  3. Emphasize pretty where it counts.

1. Re-treat the User Interface:

I’m fixing to put out a hit on the guy who did our UI: Want to go halvsies on a double-kill?

EQ2s UI is perfectly functional, but it really does look like bad coder art.

[EQ2] Do you hear that?

That’s the sound of a hundred Sony engineers desperately trying to put together additional servers (I think) :)

“Server: Freeport. Load: HEAVY”

:)

Everquest 2: For Free

http://everquest2.com/free_to_play

Comparing EQ2 to WoW is somewhat swings and roundabouts. I honestly haven’t seen anything in the stream of Cataclysm (WoW) screenshots recently that looks different then the WoW I remember.

OTOH, I remember EQ2 being graphically kick-ass. Until a friend likened their ground models to one of those ugly “I maed mmo!” games by a college student, and the last few times I played, all I could see was the hard terrain edges.

Still: If you’re on a WoW hiatus and not playing anything else, and I can’t twist your arm into coming back and trying Battleground Europe in its latest incarnation… Well, then… Give EQ2 free a shot.

Git: It *could* be harder.

Some time in the last two weeks, I pulled some code from somewhere, made some changes, and dispatched them to the author for review.

Then I scratched my head. I’d just used git.

‘Neato’.