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Archive for June 6, 2012

Today’s GCC 4.6.2 compiler flags will be…

June 6, 2012 Leave a comment

-m32 -g0 -Os -flto=4 -fwhole-program -fuse-linker-plugin -march=native -mmmx -msse -mfpmath=sse -mcx16 -mssse3 -msse4.1 -msse2 -std=c++11 -Wall -Wshadow -Wno-deprecated -Winvalid-pch -Wno-array-bounds -Werror -Wno-strict-aliasing -Wno-unused-result -fno-stack-protector -ftracer -pthread

Interested to see if -Os has any noticeable improvement over -O3.

make -j33 or  – if I’m feeling frisky –  make -j.

Read more…

Categories: General

Upcoming: StarWars 1313

June 6, 2012 Leave a comment

M-Rated, gritty, bleeding-edge tech StarWars game in-development, StarWars: 1313.

How sad that, in contrast, Disney is making a cartoon version of Tron. Seriously, you couldn’t manage Clone Wars quality? My second big disappointment with Tron: Uprising is that they used the Daft Punk soundtrack from Legacy rather than the Tron 2.0 music or composer :(

 

Categories: Gaming Tags: ,

Tactile displays for phone

June 6, 2012 2 comments

Back in 2009 and 2010 I described how I felt touch screens needed to adopt something like the technology used for braile displays (called haptic displays) to provide tactile feedback as to the mode of the current display.

A company called Tactus Technology has now made that possible. I didn’t really have phones in mind, though, I was thinking more of cases where you could expect not to be looking at the input area – tablets, secondary displays, etc.

But then again, couple a smart phone/tablet with Microsoft’s Second Screen  for Xbox and, actually, tactile phone feedback would be handy: allowing your phone to serve as a context-morphing controller. Woot.

Categories: General Tags: , ,
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