Busy squaring away portage of some of the major server rewrites from Rapid Assault to WWIIOL 1.35 at the moment, so haven’t had a lot of time for updates, and due to the down-low nature of what I’m working on, it’s not always easy to find ways to discuss it without touching on aspects of the code I’m not comfortable airing.
- X3 Storyline vs Sandbox
- Commodore: Fresh corpse walking?
- If you can't edit hosts...
- Intel: Milking the cow at both ends
- Git: A review by a not-gonna-use-it-er
- Async::Worker: Parallelism with ZeroMQ
- The more redeeming features of C++11
- City/Empire/Culture building games?
- iMac, oHell!
- Fallout 3 "Live"
- 843,787 squirrels
1.31 adobe apple austin battleground europe battlegroundeurope c++ c++0x capture cats chrome Coding databases dba elite firefox game development games gamevideos Gaming gcc google htc trophy intel kittens linux localization mars mea culpa mercurial microsoft mmo mmorpg mysql networking online games parallelism parallelization patches python rants satans sphincter space spam spore squads stargate stargate atlantis star wars strat subversion svn ubuntu version control video games videos virtualization vista visual source safe visual studio visualsvn vmware vss web windows windows 7 windows 7 phone wwii WWIIOL wwiionline wwii online x3 x3 terran conflict x3:tc zeromq