I’m unsure whether to write a long, rambling rant about my observations of ED, trying to explain and expound, or whether just to cut to the brutal chase. Today is my birthday so I’m going to treat myself to a short brutal vent.
Frontier have released a decent number of games and they’ve done OK in the console/pc box game market.
Elite Dangerous is the first Elite to leave the hallowed ground of single player, and it’s skipping simple campaign / self-hosted co-op and going straight to sharded MMO. And I see all the warning signs of a box-game dev team making the mistake of thinking they have a clue about how to develop an MMO.
1. They’re referring to the current state as “beta” when it is clearly “alpha”. Unfortunately, the terms have their meanings kind of fixed, and people draw conclusions based on them. Including the engineers etc working on the product (“What comes after beta? Pay!”)
2. They seem to have selected Web Forums as the primary means of communicating with players. Perhaps they have secretly discovered that the 12 years or so of evidence that this does not work only applies to games developed in the US? But click that link and compare the number of posts in “Elite: Dangerous General” – just the one forum – with the older frontier game forums which represent games that have been out for years.
3. Any MMO dev who plays the game and loiters in the forums briefly for a week or so will know in their bones that nobody is “watching” the beta, certainly not any of the important metrics, stats etc, and since they are clearly competent at single player games, you can only conclude that it’s because they just haven’t got a clue that they should be.
4. There is no evidence of QA.
I’m just going to skip straight to the conclusion I’ve drawn from years of experience applied to filtering/processing what I see in their forums, in their patches, etc.
Frontier are working this exactly like a single player game would be shipped, with the addition of forums to handle the online community.