map host

Multiple inheritance

I’m not sure whether or not to be scared. I’ve been bleeding away dev time on the instancing work due to the lack of a standard definition of “The Player” between hosts processes. It was also a fairly large part of what kept me from delivering dynamic missions.

With no basal definition of a player within the system, who’s authoritative for any given item can be a nightmare.

So I had to introduce a new fundamental… class wwii::Player.