Of course, I can’t take credit for any of the eye candy, but the new capture buildings threw us a curve ball and we felt that the risk of delaying release was worth the effort of getting around to change the way capture works. I have had a burning desire to replace table-bumping with something constructive for a long time.
If the eye candy caught your eye, though, and you want to read more about it, see more screenshots and maybe a few videos… Rafter’s 1.31 preview is right here.
Where I come in right now, though, is those capture changes…
I decided to play a bit of Fallout 3 this weekend. It still doesn’t grab me, somehow, but it passes the time, and I saw on Steam (where I got mine) that there had been a patch release.
As I was wrapping things up for the weekend, I noticed the “LIVE” button and decided to register my game so I could turn off the CD Key pop-up for good. As expected, “LIVE” is “Games for Windows LIVE”.
Immediately, I ran into problems which I’ll cover below for anyone bored enough to want to hear about it. But mostly, having jumped thru the hoops, I was rather dissapointed to find I can’t play my saved games from my live profile.
I guess I won’t mind starting over – more on why below.
Did I mention that it has awesome, kick-ass background music?
I played for a couple of hours last night before the big storm arrived and I upgraded my ship’s weapons: up until now it has really been for show (it seems like the AI pirates will scan your ship and are more inclined to attack a target with no weapons). Now it’s for kicking ass.
I’ve always loved space games. Some years ago I discovered a little beauty, “X: Beyond the Frontier“. For an Elite fan, it was pure gold. Gameplay was open enough that you could choose between, what Granik terms, “Space Trucking” and a more pro-active combat game like Eve. It has been through several iterations now, each improving significantly upon the last. A few weeks ago I spotted a new release on Steam: X3: Terran Conflict.
(High quality versions of all the YouTube videos are available if you click thru to YouTube)
Oh, it’s been a fun day. It turns out, for instance that 0 + 1 is not 0 (++counter; assert( counter == 0 ); no worky)
Anyway, with a little tweaking and figuring out of who had what checked in or not checked in and we finally got it stable. Gophur is uploading a 1.29.0.14 client patch with the first wave of fixes as I type but 1.29.0.13 Open Beta is available for download right now.
Tonight was another Kill-A-Rat promotion and the last night of the Campaign #45 intermission (Campaign #45 ran for 92 days concluding in an Axis victory).
We had a great turnout and I was loathe to see it evaporate as the Rats logged off and went their various ways. So I did a little something daft on an impulse and it turned out to be awesome fun.
The last year or so of rule changes have really changed big city fights, and in our game world, Breda is a big city.
I wound up working most of the night last night and since I had to be in-game, I spent a fair amount of time in/at/watching Breda which is turning out to be a 3 day series of epic battles. Little bit of that Olympic spirit going on, maybe?
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