battleground europe

In Defense of Nettersheim, Finale

The finale to the Nettersheim series, hope you enjoy :)

In defense of Netterhsiem, Pt4…

Allies have the North Armybase zipped up tightly, Axis hold the most strategic location between the last depot and the AB, overlooking the tract of otherwise open ground. Can either side take control of the no-mans-land and secure the town?

Yes, you heard me…

We’re testing some sweet little fixes and changes to 1.31 this weekend:

– $here, kitty kitty,
– Auto-approval of contact reports,
– Fix for the shadow-flash thing,
– Likely fix for Mission Results Pending,
– Some itty performance tweaks that nobody will notice but you might notice under-performance a little less often,
– The No-Fire-Zone only takes effect once the facility becomes spawnable.

In defense of Nettersheim, Pt3…

Continuing the Nettersheim footage

Between the all-important armybase and the Axis northern most position lies a brutal stretch of wide-open ground. The Allies have a cluster of buildings and small copses of trees to provide them with an excellent tactical position.

Again: Raw and live buzzard cam footage – not from a server recording.

The audio-commentary should be clearer on this one.

In defense of Nettersheim Part 2…

The bloodbath continues. Intense fighting between two capture buildings. The Allies have a strong hold on the North Armybase separated from the infantry battle by a long stretch of open ground.

Again: Raw and live buzzard cam footage – not from a server recording.

Oh, and this time with commentary ;-P

In defense of Nettersheim…

Axis forces are embattled in the town of Nettersheim. The Allies have captured the North Armybase and seem to be advancing. Can the Axis hold out?

Part 1 of 4 …

1080 available if you click-thru to PronYouTube.

(Raw buzzard footage! When I realized it was going to be an epic battle, I hopped into a buzzard and filmed this live)

Oh, gnpatton :)

=P

Replay videos

Regarding the Bastogne “replay” videos, Madrebel asked:

ah so you’ll never likely allow access to the game DB. what about a slave sql db with a read socket open to something like wiretap?

We’re not likely going to provide external access to the data, but we have – of course – been throwing ideas around for how we might make it useful in-game. I think it would be really bad juju if I picked any particular idea as an example because right now it is just a debug tool.

One of the reasons for making the Bastogne videos was “to see what we can see”. It actually kicked off an interesting discussion point when I coaxed Rafter into putting it on the big screen at the close of an unrelated meeting last week.

Bastoagain

The first half is dull unless you find geeky debug tools being used nefariously fun.

The second half is … cool.

185Mb source WMV if you want to see it in its full glory.

1.31/Bastogne/Buzzard

Say no more.