The finale to the Nettersheim series, hope you enjoy :)
Allies have the North Armybase zipped up tightly, Axis hold the most strategic location between the last depot and the AB, overlooking the tract of otherwise open ground. Can either side take control of the no-mans-land and secure the town?
We’re testing some sweet little fixes and changes to 1.31 this weekend:
– $here, kitty kitty,
– Auto-approval of contact reports,
– Fix for the shadow-flash thing,
– Likely fix for Mission Results Pending,
– Some itty performance tweaks that nobody will notice but you might notice under-performance a little less often,
– The No-Fire-Zone only takes effect once the facility becomes spawnable.
Continuing the Nettersheim footage…
Between the all-important armybase and the Axis northern most position lies a brutal stretch of wide-open ground. The Allies have a cluster of buildings and small copses of trees to provide them with an excellent tactical position.
Again: Raw and live buzzard cam footage – not from a server recording.
The audio-commentary should be clearer on this one.
Axis forces are embattled in the town of Nettersheim. The Allies have captured the North Armybase and seem to be advancing. Can the Axis hold out?
Part 1 of 4 …
1080 available if you click-thru to PronYouTube.
(Raw buzzard footage! When I realized it was going to be an epic battle, I hopped into a buzzard and filmed this live)
Regarding the Bastogne “replay” videos, Madrebel asked:
ah so you’ll never likely allow access to the game DB. what about a slave sql db with a read socket open to something like wiretap?
We’re not likely going to provide external access to the data, but we have – of course – been throwing ideas around for how we might make it useful in-game. I think it would be really bad juju if I picked any particular idea as an example because right now it is just a debug tool.
One of the reasons for making the Bastogne videos was “to see what we can see”. It actually kicked off an interesting discussion point when I coaxed Rafter into putting it on the big screen at the close of an unrelated meeting last week.
The first half is dull unless you find geeky debug tools being used nefariously fun.
The second half is … cool.
185Mb source WMV if you want to see it in its full glory.
Say no more.
For a change, my lack of blog-posting is due to playing Battleground Europe excessively ;)
Man 1.31 really rocks. It’s kind of hard to explain the level of change. I mean, visually, when you go in, depending how long since you last played, you’re either going to say “HOLY S**T” or “yeah? it’s not alan wake is it?”. But the changes aren’t just cosmetic. So many little things that change the feel of the game in subtle ways…
11 years since John “killer” MacQueen and co formed Cornered Rats Software and began the WWII Online / Battleground Europe project and 9 years since the game’s launch also finally sees the release of version 1.31…
It’s one hell of a readme.
1.31 marks our departure from 33.6Kbps dialup support (56K users may just about get away with it if they avoid larger battles, but probably not for much longer).
You can download the client now – we’ll be rolling it out onto the servers shortly. Speaking of which, I think my ride is here…