Eve thoughts over hotdogs

I was just cooking some hotdogs, watching them simmer in a pan, and I got to thinking about Eve. I ought to like it, but it somehow failed to click with me – a space-a-holic.

I had two characters in Eve, one whom I immediately set out exploring and travelling with, got lost because the tutorial broke on him, got killed because I wandered out of my depth, and got confused because I had no idea what I was supposed to be doing. It was fun at first, though.

The second I followed the tutorial and play guide lines. I did one mission at a time, which is mind numbingly boring, and I set about raising my “skill learning” skills (memory, intelligence, learning). This was incredibly boring, the game basically played itself with me having to attend to it every few minutes or hours, and the bits where I had to play the game were more annoyance than anything else. What? My ship can fly itself across 12 star-systems or it can fly from a gate to a station, but it can’t do both? Some of the missions I was given I couldn’t do, because I was stuck on rookie equipment until I finished my learning cycle and could learn some useful skills. Plus because of the learning thing I’m stuck with the snail-fast rookie ship. (I eventually bought a shuttle only to have the missions start needing larger cargo loads than I could carry, grr).

This second character will be able to pick up skills like nobody’s business. And I suspect that, if I was willing to ride out the multi-day training durations to finish the regimen, would be quite a fun toon to build up a character with.

It just seems to be a really weak newbie experience that could be resolved in several non-detrimental ways, such as letting you get some learning skill from tutorial steps. Everyone has to learn those 3 skills at some point, so why not make them something the tutorial teaches you?

I feel amply qualified to label something as a “weak newbie experience” – by merit of familiarity :)

17 Comments

But at least WWIIOL, for most newbies arriving at a time of reasonable population and with any luck at all at finding a game-location with a fair number of other players, isn’t “incredibly boring.”

My 14 day trial of Eve-Online was spent reading websites while my ship travelled, so basically I was paying to surf websites.

You should send some suggestions to EVE to make the game better, they would listen to you. I like the game too, but have the same problems you do.

We’re having an Eve party in the conference room at 10:30 am. See you there!

The E3 video is excellent

http://video.google.com/videoplay?docid=4605519618351158139

I’d play the game if it wasn’t so farking dull to start off with

It doesn’t get less dull, it just gains highlights.

I think it’s possible to be too smart for your own good. Ignore the learning skills for a while and get some of your base skills up a bit. The early skills are so fast that cutting their training time in half only amounts to a few hours. Those few hours are not worth the weeks you can end up spending with no skills and flying around in a POS.

Eve is not very different from WWIIOL in the fact that there is a massive learning curve. If you don’t have somebody to help you get through it you’re very likely to have a bad experience. There are a lot of things to do in Eve which you may or may not find very boring. Best thing to do is find some friends that play and make them give you a little cash to buy your first books and an upgraded frigate :)

thedead

I think it’s possible to be too smart for your own good

That's probably true. For instance, lets say you were to see a post where someone says "I did X and Y", and you don't think Y is a very good idea, so you ere then to post a response saying "I think it's possible to be too smart for your own good. You should do X".

Would that count as a proof of your theory?

I don’t know if Eve has enough interaction for me. I remember really enjoying the Avalon Hill B-17 game, basically defending your B-17 against Luftwaffe attacks that were rolled on a chart, then bombing a target and trying to make it home safely.

Then I thought it would be pretty easy to program (in Applesoft BASIC, back then) so I started working it out on paper. I got to where I was designing the menus and began to realize that with the computer doing all of the calculations my only interaction was “Do you want to fire at the target? Yes/No”. The game was so little decision making after taking out all the die rolls that I wasn’t even able to enjoy the board game again.

It sounds as though Eve may suffer from this to a lesser degree. A lot of the interaction is just to give you something to do.

Seems like the possibilitys would be enourmous for EVE. Like Seting mining colonys

Why did it cut my post in 1/2?

Something I thought would be cool in that game to have an AI controled bad guys, like the “Borg” or whatever. The members of the comunity would have to band together to stop. Problem then is once you band together to stop them, and do stop them…what next?

Touche! But there is a difference. Advice that’s good for one person may not be good for another. The trick is figuring out which advice is good for you. If you are a new player but planning on playing long-term, and can live with having shitty skills and a bad ship for a while than knocking out your learning skills first is an excellent idea.

You on the other hand basically told you us you’re interested in just messing around for a while to check out the game. In this case you’re getting nearly 0 good out of those learning skills and helping to gimp your play experience. You took advice that would be good for somebody in a different circumstance and attempted to apply it to yourself. My “too smart for your own good” was not exactly what I meant, but hopefully by now you get the point :)

thedead

Hehe, thedead, you’re missing that my post is about the fact that I’ve already taken both routes. You’re missing the fact that I started out with the route you’re proposing, and got stuck. So I took their route and found it incredibly boring.

To whit – since you and I both agree that the “go out and do stuff without worrying about learning” – they shouldn’t make it neccessary for newbies to spend a month or so building up those learning skills just to get started. Give the newbie those first few weeks of analytical mind, idetic memory and learning 1-4. If I’d had those, my first character would probably have worked out.

He has a decent newbie setup, but he can’t advance now without a long, painful learning grind. So painful that I figured it would be less painful to try creating a new char and see how quickly I could bootstrap her up.

But either way, it suddenly slammed me into a slow, painful learning cycle during which I was limited to repetetive, grindy gameplay.

Eventually the cash/skill/gear balance will become a curve, if you stick it out, but getting onto that curve is either painfully tedious or tediously painful.

Oh – and remember, route 2 (training) is their recommended route… :)

Fair enough. I’m with you on that.

thedead

I tried Eve and persevered for several days but found it rather boring.

Eve reminded me of ‘Elite’ from the BBC computer, only with prettier pictures.

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